What is it that makes perfectly normal, intelligent, scrupulous ffxi players and turns them into power-hungry, irresponsible, self-seeking r-tards...?
Now don't get me wrong, there are a lot of wonderful level 75's out there. Thousands of them. Grats to you those who have the sense to keep your composure and your humility about you after achieving the highest level in the game. Humility enough to actually be prepared going into quest/missions/HNM's/assault/etc. Enough to know that your 75-ness isn't enough to save you from the dangers of Vanadi'el. Enough to know that there are still a LOT of IT's out there, not to mention
Oh you know what i'm talking about. You see a level 75 player run by, loaded with killer gear, see rank 10, and automatically assume they're smart. Oh yes, they might be...but it never ceases to amaze me how many people automatically turn off their brain once they hit level 75. They forget to bring sneak oils and powders, get lost in zones where lost people's life expectancy is very low, go on missions without knowing what the heck the objective is, forget the key item, forget to do the prerequisites... the list goes on and on.
I guess this wouldn't be so bad if the consequences of ill-preparation weren't so high in endgame. Thousands of exp. loss on each death without raise III isn't a great proposition. It's bad enough to die... but causing your entire alliance or more to die AND lose AND have to re-farm a key item and such just makes people crabby.
I think a lot of the mis-planning and mis-communication can be solved with good leadership, but c'mon... the leader shouldn't have to hold your hand. Every player should be proactive and get their prereq's/key items/ solo issues settled before trying to get a party together. When i want to get a particular item/mission i try to solo everything humanly possible up to the point where i need the help. Most likely a bc-fight or something where i need healing. Then the 'helpers' only have to spend a minimal amount of time and effort, and the risk is reduced because i'll be prepping them on the particulars of whatever's going on.
The good thing about that is that you also become a terrific candidate for start-up parties for boss-fights. Most start-up groups aren't going to want to spend the time to get one person through the previous mission, or get them farmed up. It takes long enough to get together 18 people who don't suck, let alone having to babysit half the group.
The great thing about this game is that if you get a group of people together who know what they're doing and are willing to work together, you can do some spectacular things. On the flip side, one or a few in the group who don't care/are irresponsible, can ruin it... making a long day of preparation go to waste...
...hmmm....
...sounds like real life doesn't it?
